A look inside the real product. Preview pages are blurred.
A trunk arrives three weeks after the funeral. Inside is your grandmother's journal, half its pages torn out, and a note: 'Finish it for me.' Follow her to seven places across four decades, and write the story as you play. No dice, no other players, just you and a pen.
What’s inside
- A prologue and a two-page How to Play, so you can start in minutes
- 7 chapters: Kyoto, Marrakesh, Venice, Rajasthan, the Skeleton Coast, the Wreck of the Meera and the Atacama
- 42 story prompts and a search in every chapter
- 5 oracle tables and the Flip Oracle: a die face printed in every page corner, so no dice needed
- Hope, Shadow, Supplies and Trust tracks to keep score
- 50+ journal pages, plus sketch and map pages
- A letter in seven torn pages, read only when the story tells you, and three endings
Is it right for you?
Great if you
- Enjoy writing, journaling or solo story games
- Want a quiet, screen-light hobby
- Like mysteries and travel
- Are new to journaling games (no experience needed)
Not for you if you
- Want a printed book shipped to you
- Want a game to play with a group
- Prefer puzzles with one right answer
How it works
Questions
Is this a digital download or a printed book?
How do I print it?
Can I play without printing?
Do I need dice?
How long does it take?
Do I need experience with journaling games?
Can I share it?
What if I have a problem with the file?
This is a digital download. Nothing is shipped. If a file is faulty or not as described, email business@craftomorrow.com within 14 days for a refund.
- Works with
- A PDF reader
- Files included
- Printable PDF · digital edition
- Usage & licence
- Check the product description and Terms for permitted use.


